package 
{
	import flash.display.Sprite;
	import flash.events.Event;
	import game.GameWorld;
	import mainmenu.Demo;
	import mainmenu.MainMenu;
	import net.flashpunk.Engine;
	import net.flashpunk.FP;

	/**
	 * ...
	 * @author rnk
	 */
	public class Main extends Engine 
	{

		public function Main():void 
		{
			super(800, 600, 30, true);
			
			//FP.console.enable();
			//FP.world = new MainMenu();
			//FP.world = new Demo();
			FP.world = new GameWorld();
		}
		
		override public function init():void 
		{
			super.init();
			
			
		}
		
	}

}